Dusk of the Gods | |
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Developer(s) | Event Horizon Software |
Publisher(s) | Interstel |
Producer(s) | James H. Namestka |
Designer(s) | Christopher L. Straka, Thomas J. Holmes |
Programmer(s) | Thomas J. Holmes |
Artist(s) | Jane Yeager, Louis M. Kiss |
Composer(s) | Pete Smolcic, Ed Puskar, Matt Oeler |
Platform(s) | DOS |
Release date(s) | INT 1991 |
Genre(s) | Role-playing game |
Mode(s) | Single-player |
Rating(s) |
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Media/distribution | 3½-inch floppy disk |
Dusk of the Gods is an isometric-view role-playing video game developed by Event Horizon Software and published by Interstel in 1991.
The game plot takes place in the time shortly before Ragnorak, an epic battle at the end of the world in Norse mythology. The player assumes the role of a fallen warrior (an Einherjar) tasked by the god Odin to attempt to change the destiny of the gods and avert their fall during the coming war. Although the title takes some liberty with the accepted mythos, most elements are well represented and hence can be considered semi-educational.
The tasks given to the player include:
Once all of the tasks are completed, Heimdall can be asked to blow his horn, causing the battle of Ragnorak to commence, with the outcome then being reported to the player.
The actual gameplay elements are relatively primitive, although the game does feature a large world with many areas to explore. Combat often involves the player attacking and then fleeing in order to minimize damage sustained.